99 REVISTA INVESTIGACIÓN Y DESARROLLO I+D
Artículo recibido: 23/02/2023| Artículo aceptado: 28/05/2023
Mónica Jisela Lascano Pérez
Sonnia Paulina Altamirano Carvajal
VOLUMEN 17 | ENERO - JUNIO 2023 | P. 97 - 105
Methodology and Materials
Some strategies are commonly used to improve students' vocabulary learning, including role
play (Formadon & Sidabalok, 2017), which is a strategy for dramatizing real-life situations that are
represented in the classroom. The tasks framed in the role play strategy should be close to daily life
so that the participants can be effectively involved with the role they are going to play (Cuitiño et al.,
2019). According to Alabsi (2016) role play is considered a useful strategy to enhance vocabulary;
learners feel engaged when they are immersed in typical situations (Arciniegas Paspuel, O. G.,
Álvarez Hernández, S. R., Castro Morales, L. G., & Maldonado Gudiño, 2021).
It is important that students who are learning the English language have a vocabulary according
to the level at which they are, in this way they will be able to have the required basis for the
development of the four language skills (reading, writing, and speaking) (Rahmanullah et al., 2022).
Vocabulary is necessary for reading words, constructing written texts, and establishing interactive
conversation (Babayiğit et al., 2022). Speaking is considered essential in the teaching-learning
process, as it allows sharing and constructing meanings through both verbal and non-verbal
symbols. The oral component is currently considered to improve students' communicative skills as
it relates vocabulary and fluency in a speech to the acquisition of English as a second language
(Neupane, 2019) (Fatwa Mohd Razali & Ismail, 2017).
Within the paradigm of constructivism, where the learner is the protagonist of the training.
Role-play is an active learning strategy in which a real-life situation is simulated (Alshraideh &
Alahmdi, 2020). Students can learn difficult concepts by simulating a scenario where they must
apply those concepts. Active learning is an approach to teaching in which students participate in
the learning process by developing knowledge and understanding (Cambridge Assessment
International Education, 2019).
This study aimed to measure the effect of the application of teaching strategies based on
role-play for building up vocabulary in young adult learners of EFL at the A2 level of the CEFR.
Based on the above background, the present study originates from the following research question:
How does the role play strategy contribute to build up vocabulary in young adult learners of EFL?
At the same time the alternative hypothesis is “the application of the role-play strategy builds up the
vocabulary skills of young-adult learners of EFL”. To contribute to vocabulary development a
proposal was implemented focused on enabling students to work on speaking skills, especially in
vocabulary criterion.
A sample of 48 students at A2 level were made up of two courses enrolled in the regular
modality at the Language Center of Universidad Técnica de Ambato. The sample was divided into
two groups of 24 students each, one experimental and the other control. A quasi-experimental
research design was applied because an educational intervention was made in a group of young
adult learners, who were part of an experimental group. This intervention was performed using the
role play strategy to build-up vocabulary. But simultaneously, traditional didactic strategies were
applied in the control group. At the same time, a quantitative approach and a relational scope were
applied.
In the beginning, an evaluation (pre-test) of the vocabulary development of the students in the
experimental and control groups was conducted using the speaking section of the Cambridge A2
Key English Test (KET). The test is composed of three criteria which are: grammar and vocabulary,
pronunciation, and interactive communication. Subsequently, a proposal through classroom
lessons based on the use of the role play strategy was implemented in the experimental group.
Finally, another model (post-test) of the same speaking section of the Cambridge A2 Key exam was
applied to measure the improvement of speaking skills after the application of the proposal,
especially in vocabulary to analyze the effectiveness of the role-playing strategy in A2 learners.
The proposal was applied in three weeks, students worked in pairs or groups of three
depending on the activity; first, they read the vocabulary related to each activity and after they
performed a role-play. Learners were approached to three activities per week according to the
Cambridge Empower A2 Student Book (Doff et al., 2015). The development of the role-play was
semi-scripted and based on the vocabulary of the activities in the student's book.
The proposal consisted of nine activities as follows: Activity 1: Daily routines, (p. 30 - 31),
Activity 2: Talking about technology (p. 32 - 33), and Activity 3: Making arrangement plans (pp.
34-35). Activity 4: Buying food (p. 41). Activity 5: Cooking (p. 43) Activity 6: Ordering a meal in a
restaurant (p.45), Activity 7: Describing family´s picture (p. 60), Activity 8: Learn to leave a voicemail
message and ask for someone on the phone (p. 64). and Activity 9: Talk about past journeys (p. 70).
In the mentioned five activities the students worked in pairs, and in the last four activities students
worked in group of three. A grading rubric was developed for the evaluation of the role-play
activities directed to measure: accuracy and believability of the role, clarity of speech, expression,
body language, and overall impression. Reinforcement vocabulary activities were also applied
using a free website (e.g., https://learningapps.org/watch?v=pij1qgis321).
The Cambridge A2 Key test assesses the ability to communicate in English in common and
simple situations. The vocabulary assessment measures the degree of control of simple
grammatical forms, it is expected that students use a range of appropriate vocabulary when talking
about everyday situations (Cambridge Assessment English, 2020). The Cambridge test score for
the Speaking section was out of 15 points, with each of the criteria (grammar and vocabulary,
pronunciation, and interactive communication) being evaluated out of 5 points according to the
rubrics.
Initially, the speaking section of the Cambridge A2 Key English test was applied to verify that
there were no significant differences in the means of the control and experimental groups, for which
the Wilcoxon-Mann-Whitney test was used for two independent samples at two tails and with a
significance level of 0,05. When the test was applied, a W-value equal to 300 was obtained, which
represented a p-value of 0,808, which is greater than 0,05. This result showed that both groups had
similar averages during the initial evaluation (pre-test). In that sense, the control and experimental
groups had similar performance in vocabulary assessment.
The application of the proposed use of role-play strategy in the experimental group was well
received by the young adult learners in the sample. At the same time, the KET test was applied
again at the end of the educational intervention to assess the effect that the incorporation of the
strategy based on the use of role-play had on the building up vocabulary ability, and the results of
which are shown in the following table: